using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Factions.Medic; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Wanted; using ReallifeGamemode.Services; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; /** * @overview Life of German Reallife - Faction Commands (Faction.cs) * @author VegaZ, hydrant, aviate * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Commands { class FactionCommands : Script { #region Chat Commands [Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)] public void CmdFactionF(Client player, string message) { Faction f = player.GetUser()?.Faction; if (f == null || f.StateOwned) { ChatService.NotAuthorized(player); return; } message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **"; ChatService.BroadcastFaction(broadcastMessage, f); } [Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)] public void CmdFactionR(Client player, string message) { Faction f = player.GetUser()?.Faction; if (f == null || !f.StateOwned) { ChatService.NotAuthorized(player); return; } message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **"; ChatService.BroadcastFaction(broadcastMessage, f); } [Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)] public void CmdFactionD(Client player, string message) { Faction f = player.GetUser()?.Faction; if (f == null || !f.StateOwned) { ChatService.NotAuthorized(player); return; } message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **"; using (var context = new DatabaseContext()) { ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned)); } } #endregion #region Leader Commands [Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)] public void CmdFactionGiverank(Client player, string name, string rank) { if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(name); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } if (target.GetUser()?.FactionId != player.GetUser()?.FactionId) { ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion"); return; } using (var dbContext = new DatabaseContext()) { FactionRank fr = dbContext.FactionRanks.FirstOrDefault(r => r.RankName == rank && r.FactionId == player.GetUser(dbContext).FactionId); if (fr == null) { ChatService.ErrorMessage(player, "Dieser Rang existiert nicht"); return; } target.GetUser(dbContext).FactionRankId = fr.Id; ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " den Rang '" + fr.RankName + "' gegeben."); ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " den Rang '" + fr.RankName + "' erhalten."); dbContext.SaveChanges(); } } [Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)] public void CmdFactionLc(Client player, string message) { if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false) { ChatService.NotAuthorized(player); return; } message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); string broadcastMsg = "~y~[" + player.GetUser().Faction.Name + "] " + player.Name + ": " + message; NAPI.Pools.GetAllPlayers().ForEach(p => { if (p.GetUser()?.FactionLeader ?? false) ChatService.SendMessage(p, broadcastMsg); }); } [Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")] public void CmdFactionWeaponRank(Client player, string weaponModel, int rank) { if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false) { ChatService.NotAuthorized(player); return; } if (rank > 12 || rank < 1) { ChatService.ErrorMessage(player, "Gebe einen gültigen Rang ein"); return; } User user = player.GetUser(); WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId); if (nearestWeapon == null) { ChatService.ErrorMessage(player, "Du bist nicht in der nähe vom Waffenspind"); return; } using (var context = new DatabaseContext()) { FactionWeapon fw2 = context.FactionWeapons.FirstOrDefault(w => w.FactionId == user.FactionId && w.WeaponModel == weaponModel); if (fw2 != null) { fw2.Rank = rank; context.SaveChanges(); ChatService.SendMessage(player, "Du hast die " + weaponModel + " als Rang " + rank + " Waffe eingestellt."); return; } ChatService.ErrorMessage(player, "Diese Waffe ist nicht im Waffenlager"); return; } } #endregion #region Sanitäter Commands [Command("revive", "~m~Benutzung: ~s~/revive")] public void CmdFactionMedicRevive(Client player) { if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht wiederbeleben"); return; } var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player); var deadPlayer = nearPlayers.Where(i => i.GetData("isDead") == true).FirstOrDefault(); if (player == deadPlayer) { ChatService.ErrorMessage(player, "Du kannst dich nicht selbst wiederbeleben"); return; } player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0); deadPlayer.TriggerEvent("onPlayerRevived"); deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt."); deadPlayer.SetData("isDead", false); NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position); deadPlayer.Health = 50; MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == deadPlayer.Name); Medic.RemoveTaskFromList(task); } [Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP public void CmdFactionMedicHealive(Client player, string receiver) { if (player.GetUser()?.FactionId == null || player.GetUser().FactionId != 2) { ChatService.NotAuthorized(player); return; } if (player.IsInVehicle) { ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen"); return; } Client target = ClientService.GetClientByNameOrId(receiver); target.Health = 100; target.SendNotification("Du wurdest von ~g~" + player.Name + " ~s~geheilt.", false); player.SendNotification("Du hast ~g~" + target.Name + " ~s~geheilt.", false); } #endregion #region Staatsfraktionen (LSPD / FBI) Commands [Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)] public void CmdFactionWanted(Client player, string nameOrId, int amount, string reason) { User user = player.GetUser(); if (user == null || (user.FactionId != 1 && user.FactionId != 3)) { ChatService.NotAuthorized(player); return; } if (amount <= 0) { ChatService.ErrorMessage(player, "Es muss eine positive Wantedanzahl vergeben werden"); return; } Client target = ClientService.GetClientByNameOrId(nameOrId); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } User targetCop = target.GetUser(); if (targetCop.FactionId == 1 || targetCop.FactionId == 3) { ChatService.ErrorMessage(player, "Du kannst dieser Person keine Wanteds geben"); return; } User targetUser = target.GetUser(); targetUser.GiveWanteds(player, amount, reason); } [Command("clear", "~m~Benutzung: ~s~/clear [Name / ID] [Grund]", GreedyArg = true)] public void CmdFactionClear(Client player, string nameOrId, string reason) { User user = player.GetUser(); if (user == null || (user.FactionId != 1 && user.FactionId != 3)) { ChatService.NotAuthorized(player); return; } Client target = ClientService.GetClientByNameOrId(nameOrId); if (target == null || !target.IsLoggedIn()) { ChatService.PlayerNotFound(player); return; } using (var dbContext = new DatabaseContext()) { User targetUser = target.GetUser(dbContext); if (targetUser.Wanteds == 0) { ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds"); return; } ChatService.SendMessage(target, "!{#8181E9}Deine Akte wurde von " + player.Name + " gelöscht. Grund: " + reason); ChatService.BroadcastFaction("!{#8181E9}HQ: Die Akte von " + target.Name + " wurde von " + player.Name + " gelöscht. Grund: " + reason + ".", new List() { 1, 3 }); target.SetSharedData("blipColor", 0); switch (targetUser.Faction.Id) { case 8: target.SetSharedData("blipColor", 83); break; case 7: target.SetSharedData("blipColor", 52); break; case 4: target.SetSharedData("blipColor", 5); break; default: target.SetSharedData("blipColor", 0); break; } targetUser.Wanteds = 0; dbContext.SaveChanges(); } } #endregion #region Global Fraktions Commands #endregion } }