using ReallifeGamemode.Server.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; namespace ReallifeGamemode.Server.Entities { public class GroupVehicle : ServerVehicle { public Group Group { get; set; } [ForeignKey("Group")] public int? GroupId { get; set; } public Group GetGroup() { using (var dbContext = new DatabaseContext()) { return dbContext.Groups.Where(g => g.Id == GroupId).FirstOrDefault(); } } public override string ToString() { return "Gruppen Fahrzeug | Gruppe: " + Group.Name; } } }