using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; /** * @overview Life of German Reallife - Saves SavedBlip.cs * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Entities.Saves { public class SavedBlip { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [Required] public short Sprite { get; set; } [Required] public float PositionX { get; set; } [Required] public float PositionY { get; set; } [Required] public float PositionZ { get; set; } public string Name { get; set; } public float Scale { get; set; } public byte Color { get; set; } public byte Alpha { get; set; } public float DrawDistance { get; set; } public bool ShortRange { get; set; } public float Rotation { get; set; } public byte Dimension { get; set; } public bool Active { get; set; } } }