var keyBound = false; var interiorId = -1; var enterExit = undefined; mp.events.add('InteriorManager_ClearHelpText', () => { mp.game.ui.clearHelp(true); enterExit = undefined; if (keyBound) { mp.keys.unbind(0x45, false, keyPressHandler); keyBound = false; } }); mp.events.add('InteriorManager_ShowHelpText', (interior, intId, entEx) => { mp.game.ui.setTextComponentFormat('STRING'); mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen')); mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1); interiorId = intId; enterExit = entEx; mp.keys.bind(0x45, false, keyPressHandler); keyBound = true; }); function keyPressHandler() { if (globalData.InChat) return; mp.events.callRemote('InteriorManager_UseTeleport', interiorId, enterExit); }