using ReallifeGamemode.Server.Business; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Util; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Server.Entities { public class BusinessBankAccount : IBankAccount { [NotMapped] private int _balance; [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public int Balance { get => _balance; set { _balance = value; BusinessManager.GetBusiness(BusinessId).Update(value); } } public int BusinessId { get; set; } } }