export default function waypointUtil() { let x_saved: number; let y_saved: number; let z_saved: number; mp.events.add("SERVER:Util_setWaypoint", (x, y, z) => { mp.game.ui.setNewWaypoint(x, y); }); mp.events.add("playerCreateWaypoint", (position) => { x_saved = position.x; y_saved = position.y; z_saved = position.z; mp.events.callRemote("SERVER:waypointToDriver", position.x, position.y); }); mp.events.add("gotoWaypoint", () => { mp.gui.chat.push("xyz: " + x_saved + " " + y_saved + " " + z_saved); mp.players.local.position = new mp.Vector3(x_saved, y_saved, z_saved); //coord.z = mp.game.gameplay.getGroundZFor3dCoord(coord.x, coord.y, i * 50, 0, false); // try calcualte Z }); }