using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Services; namespace ReallifeGamemode.Server.Events { class Waypoint : Script { [RemoteEvent("SERVER:waypointToDriver")] public void setWaypointToDriver(Player player, float x, float y) { if (!player.IsInVehicle) { return; } if (player.VehicleSeat == 0) { return; } ChatService.Broadcast("a"); Entity entity = NAPI.Vehicle.GetVehicleDriver(player.Vehicle); Player target = PlayerService.GetPlayerByNameOrId(entity.Value.ToString()); ChatService.Broadcast("b"); if (target == null) { return; } ChatService.Broadcast("c"); target.TriggerEvent("SERVER:Util_setWaypoint", x, y); } } }