using GTANetworkAPI; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ReallifeGamemode.Server.Managers { class HouseManager : Script { private static readonly Dictionary houseMarkers = new Dictionary(); private static readonly Dictionary houseLabels = new Dictionary(); private static readonly Dictionary houseColShapes = new Dictionary(); public static async void LoadHouses() { using (var dbContext = new DatabaseContext()) { List houses = await dbContext.Houses.Include(h => h.Owner).ToListAsync(); foreach (House house in houses) { LoadHouse(house, true); } } } public static async void ReloadAllHouses() { using (var dbContext = new DatabaseContext()) { foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync()) { RemoveHouse(house); LoadHouse(house, false); } } } public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null) { if (dbContext == null) { using (dbContext = new DatabaseContext()) { return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault(); } } else { return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault(); } } public void AddHouse(string type, int price, Vector3 position) { using (var dbContext = new DatabaseContext()) { var house = new House() { Price = price, Type = type, X = position.X, Y = position.Y, Z = position.Z }; dbContext.Houses.Add(house); dbContext.SaveChanges(); LoadHouse(house); } } public static House GetHouseById(int id, DatabaseContext dbContext = null) { if (dbContext == null) { using (dbContext = new DatabaseContext()) { return dbContext.Houses.Where(h => h.Id == id).FirstOrDefault(); } } else { return dbContext.Houses.Where(h => h.Id == id).FirstOrDefault(); } } public static void LoadHouse(House house, bool loadUser = true) { if (loadUser) house = house.Refresh(); houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)); string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}"; if (house.OwnerId != null) { text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}"; } houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255)); if (house.Price != 0) { houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f); houseColShapes[house.Id].Entity().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape; houseColShapes[house.Id].Entity().OnEntityExitColShape += HouseManager_OnEntityExitColShape; } } private static void HouseManager_OnEntityExitColShape(ColShape colShape, Client client) { client.TriggerEvent("SERVER:CloseHouseMenu"); } private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Client client) { if (!client.IsLoggedIn()) return; if (!houseColShapes.ContainsValue(colShape.Handle)) { return; } int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key; House house = GetHouseById(houseId); User user = client.GetUser(); var userHouseStatus = -1; using (var dbContext = new DatabaseContext()) { if (house.OwnerId == null) userHouseStatus = 0; else if (house.OwnerId == user?.Id) userHouseStatus = 1; else if (dbContext.HouseRentals.Where(h => h.HouseId == houseId && h.UserId == user.Id).Count() == 1) userHouseStatus = 2; var newHouse = new { house.RentalFee, house.Price, house.Type, Rentals = dbContext.HouseRentals.Where(h => h.Id == houseId).Include(h => h.UserId).Select(h => new { h.User.Name }).ToList() }; client.TriggerEvent("SERVER:ShowHouseMenu", JsonConvert.SerializeObject(newHouse), userHouseStatus); } } public static void RemoveHouse(House house) { if (houseMarkers.ContainsKey(house.Id)) { houseMarkers[house.Id].Entity().Delete(); houseMarkers.Remove(house.Id); } if (houseLabels.ContainsKey(house.Id)) { houseLabels[house.Id].Entity().Delete(); houseLabels.Remove(house.Id); } if (houseColShapes.ContainsKey(house.Id)) { houseColShapes[house.Id].Entity().Delete(); houseColShapes.Remove(house.Id); } } [RemoteEvent("CLIENT:House_BuyHouse")] public void HouseManagerBuyHouseEvent(Client player) { using (var dbContext = new DatabaseContext()) { User user = player.GetUser(dbContext); if(user.HouseId != null) { ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen"); return; } House house = GetNearHouse(player.Position, dbContext); var userBank = user.GetBankAccount(dbContext); if (userBank.Balance < house.Price) { ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})"); return; } house.Owner = user; user.House = house; userBank.Balance -= house.Price; dbContext.SaveChanges(); RemoveHouse(house); LoadHouse(house); } } [RemoteEvent("CLIENT:House_SetRentalFee")] public void HouseManagerSetRentalFeeEvent(Client player, int rentalFee) { using (var dbContext = new DatabaseContext()) { User user = player.GetUser(dbContext); if (user.HouseId == null) { ChatService.ErrorMessage(player, "Du besitzt kein Haus"); return; } House house = GetHouseById(user.HouseId.Value, dbContext); house.RentalFee = rentalFee; player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt"); dbContext.SaveChanges(); } } } }