using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Entities.Saves; using ReallifeGamemode.Server.Models; /** * @overview Life of German Reallife - Managers LoadManager (LoadManager.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Managers { public class LoadManager : Script { [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { using (var loadData = new DatabaseContext()) { foreach (SavedBlip b in loadData.Blips) { if (b.Active == true) { NAPI.Blip.CreateBlip((uint)b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale, b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short)b.Rotation, b.Dimension); } } foreach (ServerVehicle veh in loadData.ServerVehicles) { if (!veh.Active) continue; Vehicle current = veh.Spawn(); TuningManager.ApplyTuningToServerVehicle(veh); } } } } }