import { setInterval } from "timers"; export default function animationSync() { mp.events.add("SERVER:LoadAnimations", () => { animationSyncData.register("Cuffed", "mp_arresting", "idle", -1, true, 50); animationSyncData.register("doArrest", "mp_arrest_paired", "cop_p2_back_right", 3000, false, 0); animationSyncData.register("getArrest", "mp_arrest_paired", "crook_p2_back_right", 3760, false, 0); animationSyncData.register("doUncuff", "mp_arresting", "a_uncuff", 5500, false, 0); animationSyncData.register("getUncuff", "mp_arresting", "b_uncuff", 5500, false, 0); }); const pairData = [ { from: "getArrest", transitionTo: "Cuffed" }, ]; const animationSyncData = { animations: [], register: function (name, animDict, animName, duration, loop, flag) { let id = mp.game.joaat(name); if (!this.animations.hasOwnProperty(id)) { this.animations[id] = { id: id, name: name, animDict: animDict, animName: animName, duration: duration, loop: loop, flag: flag }; } else { mp.game.graphics.notify("Animation Sync Error: ~r~Duplicate Entry"); } } }; /* mp.events.add("entityStreamIn", (entity) => { if (entity.type === "player" && entity.animationData) { if (!entity.animationData.playOnStream) return; animationSync.playAnim(entity, mp.game.joaat(entity.animationData.name)); } }); */ setInterval(() => { mp.players.forEachInStreamRange( (player) => { if (!player.animationData) return; let index = mp.game.joaat(player.animationData.name); let currentAnim = animationSyncData.animations[index]; let { id, name, animDict, animName, playOnStream, loop, flag } = currentAnim; if (player.animationData.loop && !player.isPlayingAnim(animDict, animName, 3)) { loadAnimDict(animDict, function () { mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 8, 1, -1, parseInt(flag), 0, !1, !1, !1) }); } }); }, 100); mp.events.addDataHandler("AnimationData", (entity, string) => { if (string == null) { entity.clearTasksImmediately(); entity.animationData = null; return; } while (true) { let index = mp.game.joaat(string); let animData = animationSyncData.animations[index]; if (!animData) break; let { id, name, animDict, animName, duration, loop, flag } = animData; entity.animationData = { name: name, loop: loop }; loadAnimDict(animDict, function () { mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, -1, parseInt(flag), 0, !1, !1, !1) }); mp.game.wait(duration); let pair = pairData.find(pair => pair.from == name); if (!pair) break; string = pair.transitionTo; mp.gui.chat.push("transition to " + string); } }); function loadAnimDict(animDict, callback) { if (mp.game.streaming.hasAnimDictLoaded(animDict)) return void callback(); mp.game.streaming.requestAnimDict(animDict); let c = setInterval(function () { mp.game.streaming.hasAnimDictLoaded(animDict) && (clearInterval(c), callback()) }, 100) } }