using System; using System.Collections.Generic; using System.Text; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Services; using System.Linq; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Models; using ReallifeGamemode.Server.Managers; namespace ReallifeGamemode.Server.DrivingSchool { class DrivingSchool : Script { private static TextLabel informationLabel; private static Marker marker; private static ColShape _colShape; public static Vector3 Position { get; } private readonly IReadOnlyCollection BikeRoute = new List { new Vector3(-741.98, -1283.46, 4.17), new Vector3(-702.49, -1246.57, 8.89), new Vector3(-659.88, -1506.23, 9.94), new Vector3(-423.72, -1770.7, 19.13), new Vector3(-265.74, -1453.66, 29.74), new Vector3(51.22, -1370.96, 27.84), new Vector3(161.51, -1246.64, 36.5), new Vector3(702.39, -1247.82, 33.98), new Vector3(779.54, -1245.7, 25.08), new Vector3(719.58, -1153.01, 31.75), new Vector3(-233.65, -1133.09, 21.52), new Vector3(-511.5, -1079.99, 21.37), new Vector3(-707.52, -1239.48, 8.91), }.AsReadOnly(); private readonly IReadOnlyCollection StopBike = new List { new Vector3(-813.57, -1290.37, 4.59), }.AsReadOnly(); private readonly IReadOnlyCollection DrivingRoute = new List { //BEGIN new Vector3(-745.6191, -1285.735, 3.947221), new Vector3(-704.5242, -1246.765, 8.885977), new Vector3(-673.0675, -1266.652, 9.29717), new Vector3(-646.1747, -1293.238, 9.28384), new Vector3(-510.7098, -916.9164, 24.10735), new Vector3(-492.6284, -860.5167, 28.89526), new Vector3(-450.3232, -841.7007, 29.3698), new Vector3(17.09636, -973.2763, 28.01929), new Vector3(76.66012, -999.568, 27.97918), //SLALOM new Vector3(-12.64976, -1751.287, 27.91913), new Vector3(6.008641, -1767.067, 27.91265), new Vector3(12.80635, -1752.094, 27.91877), new Vector3(26.71735, -1747.96, 27.92006), new Vector3(28.67053, -1733.492, 27.91953), new Vector3(42.68731, -1728.767, 27.92002), new Vector3(44.33229, -1714.426, 27.9193), new Vector3(37.25899, -1723.924, 27.92041), new Vector3(34.591, -1738.211, 27.92125), new Vector3(21.28996, -1742.563, 27.91987), new Vector3(18.46534, -1756.87, 27.92011), new Vector3(4.841759, -1761.316, 27.91519), new Vector3(44.69115, -1805.247, 24.07369), new Vector3(111.6519, -1822.466, 25.03703), //AUTOBAHN-ENDE new Vector3(-46.37, -1808.27, 26.25), new Vector3(-255.55, -1419.48, 30.75), new Vector3(-369.08, -1415.37, 27.68), new Vector3(-114.48, -1251.43, 35.59), new Vector3(59.22, -1261.71, 27.84), new Vector3(39.12, -1165.28, 27.87), new Vector3(-307.52, -1200.85, 35.79), new Vector3(-441.79, -1251.67, 44.37), new Vector3(-463.77, -1405.07, 27.71), new Vector3(-617.66, -1259.34, 9.82), new Vector3(-758.35, -1285.03, 3.48), }.AsReadOnly(); private readonly IReadOnlyCollection StopCar = new List { new Vector3(-788.66, -1278.75, 4), }.AsReadOnly(); public static void Setup() { informationLabel = NAPI.TextLabel.CreateTextLabel("Fahrschule\n~y~Auto ~s~- $~g~2500\n~y~Motorrad ~s~- $~g~3500", new Vector3(-813.17, -1354.5, 5.14), 20.0f, 1.3f, 0, new Color(255, 255, 255)); marker = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(-813.17, -1354.5, 4.14), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255)); _colShape = NAPI.ColShape.CreateSphereColShape(new Vector3(-813.17, -1354.5, 5.14), 3f); _colShape.OnEntityEnterColShape += EntityEnterBusinessColShape; _colShape.OnEntityExitColShape += EntityExitBusinessColShape; NAPI.Blip.CreateBlip(545, new Vector3(-813.17, -1354.5, 5.14), 1.0f, 4, "Fahrschule", shortRange: true); } private static void EntityEnterBusinessColShape(ColShape colShape, Player client) { if (client.IsInVehicle || !client.IsLoggedIn()) return; client.TriggerEvent("drivingSchoolMenu"); } private static void EntityExitBusinessColShape(ColShape colShape, Player client) { client.TriggerEvent("removeDrivingSchoolMenu"); } [RemoteEvent("startDrivingSchool")] public void StartDrivingSchool(Player client) { User user = client.GetUser(); if (user.DriverLicenseVehicle || client.HasData("ActiveSchool")) return; if (user.Handmoney < 2500) { client.SendNotification("~r~Du brauchst ~g~$2500~r~ auf der Hand um die Prüfung zu starten.", true); return; } using (var dbContext = new DatabaseContext()) { User payer = client.GetUser(dbContext); payer.Handmoney -= 2500; client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney); dbContext.SaveChanges(); } client.SetData("ActiveSchool", 0); client.TriggerEvent("renderTextOnScreen", "Sie haben die Führerscheinprüfung gestartet. Steigen Sie in eines der Fahrschulautos ein."); client.TriggerEvent("waitPlayerEntersVehicle"); } [RemoteEvent("timerCheckVehicle")] public void TimerCheckVehicle(Player user) { Vehicle veh = user.Vehicle; if (veh.GetServerVehicle() is SchoolVehicle schoolVehicle) { if (schoolVehicle.SchoolId == 0 && user.IsInVehicle) { user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen."); user.TriggerEvent("stopTimer"); CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, 3, true, "drivingSchoolEvent"); } if (schoolVehicle.SchoolId == 2 && user.IsInVehicle) { user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen."); user.TriggerEvent("stopTimer"); CheckPointHandle.StartCheckPointRoute(user, BikeRoute, 0, 1, 7, 3, true, "bikeSchoolEvent"); } } } [RemoteEvent("drivingSchoolEventEnd")] public void DrivingSchoolEventEnd(Player user, int checkpoint) { user.TriggerEvent("renderTextOnScreen", "Du hast den Führerschein bestanden. Glückwunsch!"); user.ResetData("ActiveSchool"); using (var dbContext = new DatabaseContext()) { User drivingUser = user.GetUser(dbContext); drivingUser.DriverLicenseVehicle = true; dbContext.SaveChanges(); } Vehicle veh = user.Vehicle; user.WarpOutOfVehicle(); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh); VehicleStreaming.SetEngineState(veh, false); VehicleStreaming.SetLockStatus(veh, false); NAPI.Entity.SetEntityVelocity(veh.Handle, new Vector3(0, 0, 0)); veh.Position = sVeh.Position; veh.Rotation = new Vector3(0, 0, sVeh.Heading); user.Position = new Vector3(-813.17, -1354.5, 4.14); } [RemoteEvent("drivingSchoolEvent")] public void DrivingSchoolEvent(Player user, int checkpoint) { if (checkpoint == 0) { user.TriggerEvent("renderTextOnScreen", "Sollten Sie aus dem Fahrzeug aussteigen fallen Sie durch."); } else if (checkpoint == 9) { user.TriggerEvent("renderTextOnScreen", "Fahre zwischen den Laternen Slalom."); } else if (checkpoint == 20) { user.TriggerEvent("renderTextOnScreen", "Verlasse nun den Parkplatz."); } else if (checkpoint == 32) { user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle."); CheckPointHandle.StartCheckPointRoute(user, StopCar, 5000, 1, 7, 3, true, "drivingSchoolEventEnd"); } } [RemoteEvent("startBikeSchool")] public void StartBikeSchool(Player client) { User user = client.GetUser(); if (user.DriverLicenseBike || client.HasData("ActiveSchool")) return; if (user.Handmoney < 3500) { client.SendNotification("~r~Du brauchst ~g~$3500~r~ auf der Hand um die Prüfung zu starten.", true); return; } using (var dbContext = new DatabaseContext()) { User payer = client.GetUser(dbContext); payer.Handmoney -= 3500; client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney); dbContext.SaveChanges(); } client.SetData("ActiveSchool", 2); client.TriggerEvent("renderTextOnScreen", "Sie haben die Führerscheinprüfung gestartet. Steigen Sie in eines der Fahrschulmotorräder ein."); client.TriggerEvent("waitPlayerEntersVehicle"); } [RemoteEvent("bikeSchoolEventEnd")] public void bikeSchoolEventEnd(Player user, int checkpoint) { user.TriggerEvent("renderTextOnScreen", "Du hast den Führerschein bestanden. Glückwunsch!"); user.ResetData("ActiveSchool"); using (var dbContext = new DatabaseContext()) { User drivingUser = user.GetUser(dbContext); drivingUser.DriverLicenseBike = true; dbContext.SaveChanges(); } Vehicle veh = user.Vehicle; user.WarpOutOfVehicle(); ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh); VehicleStreaming.SetEngineState(veh, false); VehicleStreaming.SetLockStatus(veh, false); NAPI.Entity.SetEntityVelocity(veh.Handle, new Vector3(0, 0, 0)); veh.Position = sVeh.Position; veh.Rotation = new Vector3(0, 0, sVeh.Heading); user.Position = new Vector3(-813.17, -1354.5, 4.14); } [RemoteEvent("bikeSchoolEvent")] public void bikeSchoolEvent(Player user, int checkpoint) { if (checkpoint == 0) { user.TriggerEvent("renderTextOnScreen", "Sollten Sie aus dem Fahrzeug aussteigen fallen Sie durch."); } else if (checkpoint == 12) { user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle."); CheckPointHandle.StartCheckPointRoute(user, StopBike, 5000, 1, 7, 3, true, "bikeSchoolEventEnd"); } } } }