using GTANetworkAPI; using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class LockRiot : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Sql("UPDATE ServerVehicles SET Locked = '0' WHERE Model = " + (uint)VehicleHash.Riot); } protected override void Down(MigrationBuilder migrationBuilder) { } } }