using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using GTANetworkAPI; using Newtonsoft.Json; using ReallifeGamemode.Server.Core.API; namespace ReallifeGamemode.Database.Entities { public partial class Interior { [NotMapped] private Position _enterPosition; [NotMapped] private Position _exitPosition; [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } [Column("EnterPosition")] public string EnterPositionStr { get { return JsonConvert.SerializeObject(this._enterPosition); } set { this._enterPosition = JsonConvert.DeserializeObject(value); } } [Column("ExitPosition")] public string ExitPositionStr { get { return JsonConvert.SerializeObject(this._exitPosition); } set { this._exitPosition = JsonConvert.DeserializeObject(value); } } [NotMapped] public Position EnterPosition { get { return this._enterPosition; } set { this._enterPosition = value; } } [NotMapped] public Position ExitPosition { get { return this._exitPosition; } set { this._exitPosition = value; } } } }