using reallife_gamemode.Model; using reallife_gamemode.Server.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace reallife_gamemode.Server.Managers { public class InteriorManager { public static Interior GetInteriorByName(string name, DatabaseContext dbContext = null) { if(dbContext == null) { using (dbContext = new DatabaseContext()) { return dbContext.Interiors.Where(i => i.Name.ToLower() == name.ToLower()).FirstOrDefault(); } } else { return dbContext.Interiors.Where(i => i.Name.ToLower() == name.ToLower()).FirstOrDefault(); } } } }