using GTANetworkAPI; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ReallifeGamemode.Database.Entities { public class Interior { [NotMapped] private Vector3 _enterPosition; [NotMapped] private Vector3 _exitPosition; [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } [Column("EnterPosition")] public string EnterPositionStr { get { return JsonConvert.SerializeObject(this._enterPosition); } set { this._enterPosition = JsonConvert.DeserializeObject(value); } } [Column("ExitPosition")] public string ExitPositionStr { get { return JsonConvert.SerializeObject(this._exitPosition); } set { this._exitPosition = JsonConvert.DeserializeObject(value); } } [NotMapped] public Vector3 EnterPosition { get { return this._enterPosition; } set { this._enterPosition = value; } } [NotMapped] public Vector3 ExitPosition { get { return this._exitPosition; } set { this._exitPosition = value; } } } }