using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace reallife_gamemode.Server.Entities { public class User { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [StringLength(32)] public string Name { get; set; } [StringLength(32)] public string SocialClubName { get; set; } [StringLength(64)] public string Password { get; set; } public int LogUserId { get; set; } public DateTime RegistrationDate { get; set; } [EmailAddress] [StringLength(64)] public string Email { get; set; } } }