using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class TurfVector : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "Vector", table: "Turfs", nullable: true); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "Vector", table: "Turfs"); } } }