using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; /** * @overview Life of German Reallife - Saves SavedTextLabel.cs * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Database.Entities.Saves { public class SavedTextLabel { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [Required] public string Text { get; set; } [Required] public float PositionX { get; set; } [Required] public float PositionY { get; set; } [Required] public float PositionZ { get; set; } public bool LOS { get; set; } public byte Font { get; set; } public float DrawDistance { get; set; } public byte ColorR { get; set; } public byte ColorG { get; set; } public byte ColorB { get; set; } public byte ColorA { get; set; } public byte Dimension { get; set; } public bool Active { get; set; } } }