using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Util; namespace ReallifeGamemode.Server.Job { class BusDriverJob : JobBase { public override int Id => 4; public override string Name => "Busfahrer"; public override bool NeedVehicleToStart => true; private readonly IReadOnlyCollection list = new List { new Vector3(-105.5951, -1684.548, 29.23948), new Vector3(-1056.246, -2552.576, 13.66063), new Vector3(200.3088, -1978.828, 19.3329), new Vector3(358.6138, -1785.821, 28.92113), new Vector3(281.8594, -1462.503, 29.13148), new Vector3(77.72239, -1212.086, 29.12294), new Vector3(218.1398, -850.9549, 30.16619) }.AsReadOnly(); public BusDriverJob() { JobStart += BusDriverJob_JobStart; } private void BusDriverJob_JobStart(Client player) { CheckPointHandle.StartCheckPointRoute(player, list); } } }