using GTANetworkAPI; using reallife_gamemode.Model; using reallife_gamemode.Server.Commands; using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Inventory.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; /** * @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs) * @author hydrant, VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Managers { public class InventoryManager : Script { public static List itemList; public static void LoadItems() { itemList = new List(); Type[] allTypes = Assembly.GetExecutingAssembly().GetTypes(); foreach (Type item in allTypes) { if (item.GetInterfaces().Contains((typeof(IItem)))) { NAPI.Util.ConsoleOutput($"Loading Item {item.Name}"); if (Activator.CreateInstance(item) is IItem o) { if(GetItemById(o.Id) != null) { throw new InvalidOperationException($"Double ItemID found: {o.Id} | {o.Name}"); } itemList.Add(o); } } } } public static IItem GetItemById(int id) { return itemList.Find(i => i.Id == id); } public static IItem GetItemByName(string name) { return itemList.Find(i => i.Name.ToLower() == name.ToLower()); } public static void RemoveUserItem(Entities.User user, UserItem item) { using (var dbContext = new DatabaseContext()) { var userItem = dbContext.UserItems.FirstOrDefault(i => i.Id == item.Id); userItem.Amount--; dbContext.SaveChanges(); if(userItem.Amount == 0) { dbContext.Remove(userItem); dbContext.SaveChanges(); } } } } }