using GTANetworkAPI; using ReallifeGamemode.Server.Services; using System.Text.RegularExpressions; namespace ReallifeGamemode.Server.Events { public class Chat : Script { [ServerEvent(Event.ChatMessage)] public void ChatEvent(Player player, string message) { string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); if (serverMsg.Trim().Length == 0) return; NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p => { ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");// }); } } }