using System; using System.Collections.Generic; using System.Linq; using System.Text; using GTANetworkAPI; /** * @overview Life of German Reallife - Event Login (Login.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Events { public class Login : Script { [RemoteEvent("OnPlayerLogin")] public void OnPlayerLogin(Client player, string password) { using (var loginUser = new Model.DatabaseContext()) { var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name); if(user == null) { player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!"); } else { if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password)) { player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!"); //Log einbauen für den bösen Bub. player.Kick(); } if (user.Password != NAPI.Util.GetHashSha256(password)) { player.TriggerEvent("loginFail", "Passwort inkorrekt!"); } else { player.TriggerEvent("loginSuccess"); NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING); player.SetData("isLoggedIn", true); player.TriggerEvent("draw"); } } } } } }