using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; namespace ReallifeGamemode.Server.Job.BusDriver { public class JobInfo { public Queue Objectives = new Queue(); public Client Owner { get; set; } public void AddObjective(Vector3 position, float size) { ObjectiveInfo objectiveInfo = new ObjectiveInfo(); objectiveInfo.Position = position; objectiveInfo.Size = size; Objectives.Enqueue(objectiveInfo); } public void StartJob(Client client) { Owner = client; NextObjective(client); client.SetData("Job", this); } public void NextObjective(Client client) { ObjectiveInfo next_objective = Objectives.Peek(); client.TriggerEvent("load_objective", next_objective.Position, next_objective.Size); } public void CheckObjective(Client client) { ObjectiveInfo current_objective = Objectives.Peek(); if (!current_objective.IsInObjective(client)) return; Objectives.Dequeue(); if (Objectives.Count == 0) { client.SendNotification("Du hast alle ~r~Haltestellen ~w~ abgefahren."); client.SendNotification("Fahre zurück zum Busbahnhof und bringe deinen Bus zurück."); client.TriggerEvent("clear_all_markers"); return; } NextObjective(client); } } }