using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Migrations { public partial class UserHouseReference : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropIndex( name: "IX_Houses_UserId", table: "Houses"); migrationBuilder.CreateIndex( name: "IX_Users_HouseId", table: "Users", column: "HouseId"); migrationBuilder.CreateIndex( name: "IX_Houses_UserId", table: "Houses", column: "UserId"); migrationBuilder.AddForeignKey( name: "FK_Users_Houses_HouseId", table: "Users", column: "HouseId", principalTable: "Houses", principalColumn: "Id", onDelete: ReferentialAction.Restrict); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Users_Houses_HouseId", table: "Users"); migrationBuilder.DropIndex( name: "IX_Users_HouseId", table: "Users"); migrationBuilder.DropIndex( name: "IX_Houses_UserId", table: "Houses"); migrationBuilder.CreateIndex( name: "IX_Houses_UserId", table: "Houses", column: "UserId", unique: true); } } }