using Microsoft.EntityFrameworkCore.Migrations; namespace ReallifeGamemode.Database.Migrations { public partial class UserHouseReferenceFix : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn( name: "OwnerId", table: "Houses", nullable: true); migrationBuilder.CreateIndex( name: "IX_Houses_OwnerId", table: "Houses", column: "OwnerId"); migrationBuilder.AddForeignKey( name: "FK_Houses_Users_OwnerId", table: "Houses", column: "OwnerId", principalTable: "Users", principalColumn: "Id", onDelete: ReferentialAction.Cascade); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Houses_Users_OwnerId", table: "Houses"); migrationBuilder.DropIndex( name: "IX_Houses_OwnerId", table: "Houses"); migrationBuilder.DropColumn( name: "OwnerId", table: "Houses"); } } }