using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Util; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; /** * @overview Life of German Reallife - Entities UserBankAccount (UserBankAccount.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace ReallifeGamemode.Server.Entities { public class UserBankAccount : IBankAccount { [NotMapped] private int _balance; [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("User")] public int UserId { get; set; } public User User { get; set; } [StringLength(12)] public string Bic { get; set; } [StringLength(32)] public string Iban { get; set; } public int Balance { get => _balance; set { _balance = value; using(var dbContext = new DatabaseContext()) { ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value); } } } public bool Active { get; set; } } }