using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; using GTANetworkAPI; namespace ReallifeGamemode.Server.Entities { public class FactionWeapon { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("Faction")] public int FactionId { get; set; } public Faction Faction { get; set; } public string WeaponModel { get; set; } public int SlotID { get; set; } public int Rank { get; set; } } }