using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ReallifeGamemode.Database.Entities { public partial class FactionWeapon { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("Faction")] public int? FactionId { get; set; } public Faction Faction { get; set; } public string WeaponModel { get; set; } public int SlotID { get; set; } public int Rank { get; set; } public int Ammount { get; set; } } }