using System; using System.Collections.Generic; using GTANetworkAPI; namespace ReallifeGamemode.Server.Job { public class MuellmannData { private Player client1; private Player client2; public Vehicle vehicle; private int trashCount = 0; public MuellmannData(Vehicle vehicle) { this.vehicle = vehicle; } public void setClientToData(Player player) { if (client1 == player || client2 == player) { Console.WriteLine("Spieler schon gespeichert"); return; } if (client1 == null) { client1 = player; return; } else if (client2 == null) { client2 = player; return; } else if (client1 != null && client2 != null) { Console.WriteLine("kein Platz"); } } public void removeClientFromData(Player player) { if (client1 == player) { client1 = null; } if (client2 == player) { client2 = null; } } public int getTrashCount() { return trashCount; } public void setTrashCount(int i) { trashCount = i; } public List getClientsFromData() { List tempList = new List(); if (client1 != null) { tempList.Add(client1); } if (client2 != null) { tempList.Add(client2); } return tempList; } public MuellmannData getDataFromClient(Player player) { if (client1 != player && client2 != player) return null; return this; } public bool hasFreePlace() { if (client1 != null && client2 != null) return false; return true; } public Player getPartnerClient(Player player) { if (client1 != player && client2 != player) return null; if (client1 == player) { return client2; } if (client2 == player) { return client1; } return null; } } }