using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace ReallifeGamemode.Server.DrivingSchool { public class Licenses { [JsonProperty("drivingLicenseCar")] public bool CarLicense { get; set; } [JsonProperty("drivingLicenseBike")] public bool BikeLicense { get; set; } [JsonProperty("flightLicensePlane")] public bool PlaneLicense { get; set; } [JsonProperty("weaponLicense")] public bool WeaponLicense { get; set; } public Licenses(bool CarLicense, bool BikeLicense, bool PlaneLicense, bool weaponLicense) { this.CarLicense = CarLicense; this.BikeLicense = BikeLicense; this.PlaneLicense = PlaneLicense; this.WeaponLicense = weaponLicense; } } }