using GTANetworkAPI; using reallife_gamemode.Server.Util; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; /** * @overview Life of German Reallife - Entities ShopVehicles (ShopVehicles.cs) * @author VegaZ * @copyright (c) 2008 - 2018 Life of German */ namespace reallife_gamemode.Server.Entities { public class ShopVehicle { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } [ForeignKey("Shop")] public int ShopId { get; set; } public Shop Shop { get; set; } public VehicleHash Model { get; set; } [StringLength(32)] public string ModelName { get; set; } public float Price { get; set; } public float PositionX { get; set; } public float PositionY { get; set; } public float PositionZ { get; set; } public float Heading { get; set; } [StringLength(8)] public string NumberPlate { get; set; } public byte Alpha { get; set; } public byte PrimaryColor { get; set; } public byte SecondaryColor { get; set; } public byte Dimension { get; set; } public bool Active { get; set; } } }