using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.WeaponDeal; namespace ReallifeGamemode.Server.Events { public class PlayerSpawn : Script { [ServerEvent(Event.PlayerSpawn)] public void OnPlayerSpawn(Player player) { NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player); } } }