using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Managers; namespace ReallifeGamemode.Server.Events { public class UpdateCharacterElevator : Script { [RemoteEvent("sendPlayerToStage")] public void SaveWeaponSelection(Player client, string stage) { ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage); if (elevator != null) { client.Position = elevator.Position; } } } }