using System; using System.Collections.Generic; using System.Text; using GTANetworkAPI; using ReallifeGamemode.Server.Util; namespace ReallifeGamemode.Server.Job { class TaxiDriverJob : JobBase { public List TaxiContracts { get; set; } = new List(); public override int Id => 1; public override string Name => "Taxifahrer"; public override bool NeedVehicleToStart => true; public TaxiDriverJob() { JobStart += TaxiDriverJobJobStart; JobStop += TaxiDriverJobJobStop; } private void TaxiDriverJobJobStart(Client player) { player.Vehicle.SetSharedData("vehicleTaxiLight", true); } private void TaxiDriverJobJobStop(Client player) { player.Vehicle.SetSharedData("vehicleTaxiLight", false); } } }