using GTANetworkAPI; using ReallifeGamemode.Server.Entities; using ReallifeGamemode.Server.Managers; using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Util; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ReallifeGamemode.Server.Job { public abstract class JobBase { public delegate void JobStartHandler(Client player); public delegate void JobStopHandler(Client player); public event JobStartHandler JobStart; public event JobStopHandler JobStop; private readonly List _inJob = new List(); public abstract int Id { get; } public abstract string Name { get; } public abstract bool NeedVehicleToStart { get; } public void StartJob(Client player) { _inJob.Add(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet."); JobStart?.Invoke(player); } public void StopJob(Client player) { _inJob.Remove(player); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet."); JobStop?.Invoke(player); } public List GetJobVehicles() { using (var dbContext = new DatabaseContext()) { return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList(); } } public List GetUsersInJob() => _inJob; } }