Files
2021-04-22 14:36:48 +02:00

101 lines
3.1 KiB
TypeScript

import InputHelper from '../../inputhelper';
export default function inventory(globalData: IGlobalData) {
var inv;
var showInventory;
//SCREEN STUFF
const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter
let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter
let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen)
let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung)
let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung)
let rWidth = 0.4;
class inventory {
slots: slot[];
slotId: number;
weight: number;
slotAmount: number = 20;
constructor() {
this.slots[0] = new slot([0.3375, 0.205])
this.slots[1] = new slot([0.4195, 0.205])
this.slots[2] = new slot([0.5015, 0.205])
this.slots[3] = new slot([0.5835, 0.205])
this.slots[4] = new slot([0.6655, 0.205])
this.slots[5] = new slot([0.3375, 0.355])
this.slots[6] = new slot([0.4195, 0.355])
this.slots[7] = new slot([0.5015, 0.355])
this.slots[8] = new slot([0.5835, 0.355])
this.slots[9] = new slot([0.6655, 0.355])
this.slots[10] = new slot([0.3375, 0.505])
this.slots[11] = new slot([0.4195, 0.505])
this.slots[12] = new slot([0.5015, 0.505])
this.slots[13] = new slot([0.5835, 0.505])
this.slots[14] = new slot([0.6655, 0.505])
this.slots[15] = new slot([0.3375, 0.655])
this.slots[16] = new slot([0.4195, 0.655])
this.slots[17] = new slot([0.5015, 0.655])
this.slots[18] = new slot([0.5835, 0.655])
this.slots[19] = new slot([0.6655, 0.655])
}
drawInventoryBackGround() {
mp.game.graphics.set2dLayer(1); // LAYER 1
mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND
mp.game.graphics.set2dLayer(2); // LAYER 2
//INVENTARÜBERSCHRIFT
mp.game.graphics.drawText("Inventar ~g~" + this.weight + "/40000g", [rxC, ryC - (rWidth / 1.20)], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.7, 0.7],
outline: true,
centre: false
});
}
}
class slot {
id: number;
x: number;
y: number;
position: [number, number];
item: inventoryItem;
constructor(position) {
}
}
class inventoryItem {
id: number;
name: string;
description: string;
sprite: number;
weight: number;
}
mp.events.add("openInventory", (itemArray) => {
var inv = new inventory();
showInventory = true;
});
mp.events.add("render", () => {
if (showInventory) {
}
});
function initInventory(slots) {
}
}