42 lines
1.4 KiB
TypeScript
42 lines
1.4 KiB
TypeScript
import game from "..";
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import { Key } from "../game";
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import { Menu, Point, UIMenuItem } from "../libs/NativeUI";
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import { createMenuItem } from "../util";
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import moneyformat from "../moneyformat";
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var menu: Menu = new Menu("", "Hier kannst du den Waffenschein erwerben", new Point(0, screenRes.y / 3), "shopui_title_gunclub", "shopui_title_gunclub");
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menu.AddItem(createMenuItem("Waffenschein kaufen", "Erwerbe einen Waffenschein", (item) => {
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item.SetRightLabel("$" + moneyformat(5000));
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}));
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menu.Close();
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menu.ItemSelect.on((item, index: number) => {
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game.events.callServer("PoliceDepartment_MenuSelect", index);
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menu.Close();
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});
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menu.MenuClose.on(() => {
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game.ui.inMenu = false;
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});
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game.events.add("SERVER:PoliceDepartment_EnterColShape", () => {
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//game.ui.setHelpText("Drücke ~INPUT_CONTEXT~, um das Menü des Polizeireviers zu öffnen");
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//mp.events.call("renderHelpTextOnScreen", "~s~Drücke ~g~E~s~ um das Menü des ~b~Polizeireviers ~s~zu öffnen")
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game.events.bindKey(Key.E, false, keyPressHandler);
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});
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game.events.add("SERVER:PoliceDepartment_ExitColShape", () => {
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game.ui.clearHelpText();
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game.events.unbindKey(Key.E, false, keyPressHandler);
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menu.Close();
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});
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function keyPressHandler() {
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game.ui.clearHelpText();
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game.ui.inMenu = true;
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menu.Open();
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} |