Files
2021-04-22 17:52:39 +02:00

29 lines
1.1 KiB
TypeScript

import polygons from ".";
mp.events.add('render', () => {
polygons.pool.forEach(polygon => {
if (!polygon.visible) return;
const { vertices, height, lineColorRGBA } = polygon;
vertices.forEach((vertex, index) => {
const nextVertex = index === (vertices.length - 1) ? vertices[0] : vertices[index + 1];
// Deepness lower line
mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z, nextVertex.x, nextVertex.y, nextVertex.z, ...lineColorRGBA);
// Current vertex height line
mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z, vertex.x, vertex.y, vertex.z + height, ...lineColorRGBA);
// Next vertex height line
mp.game.graphics.drawLine(nextVertex.x, nextVertex.y, nextVertex.z, nextVertex.x, nextVertex.y, nextVertex.z + height, ...lineColorRGBA);
// Deepness higher line
mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z + height, nextVertex.x, nextVertex.y, nextVertex.z + height, ...lineColorRGBA);
});
});
});