Files

46 lines
1.0 KiB
C#

using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using ReallifeGamemode.Database.Models;
/**
* @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Database.Entities
{
[Table("UserVehicles")]
public partial class UserVehicle : ServerVehicle
{
[ForeignKey("User")]
public int UserId { get; set; }
public User User { get; set; }
public int? Price { get; set; }
public int? BusinessId { get; set; }
public override string ToString()
{
return "Spieler Fahrzeug | Besitzer: " + GetOwner().Name;
}
public User GetOwner(DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Users.FirstOrDefault(u => u.Id == UserId);
}
}
else
{
return dbContext.Users.FirstOrDefault(u => u.Id == UserId);
}
}
}
}