Files
2020-03-29 13:58:50 +02:00

37 lines
786 B
C#

using ReallifeGamemode.Server.Core.API.API;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace ReallifeGamemode.Server.Core.API
{
public interface IAPI
{
IColShapeAPI ColShape { get; }
IVehicleAPI Vehicle { get; }
IMarkerAPI Marker { get; }
ITextLabelAPI TextLabel { get; }
IBlipAPI Blip { get; }
void DisableDefaultCommandErrorMessages();
void DisableDefaultSpawnBehavior();
IPlayer GetPlayerFromNameOrId(string nameOrId);
void SetGlobalChatEnabled(bool enable);
void SetTime(int hour, int minute, int second);
void TriggerClientEventForAll(string eventName, params object[] args);
TEntity ToEntity<TEntity>(ushort handle) where TEntity : class, IEntity;
}
}