Files
hydrant 1475a92359 fix error bei waffenschein kaufen
(cherry picked from commit e4e3bd0fbf)
2021-05-16 16:59:52 +00:00

98 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Core.Extensions;
using Microsoft.EntityFrameworkCore;
using System.Linq;
using Microsoft.Extensions.Logging;
namespace ReallifeGamemode.Server.Core.Menus
{
internal class PoliceDepartment : Script
{
private const int WEAPONLICENSE_PRICE = 5000;
public PoliceDepartment()
{
// Marker position: 440.869 -981.045 30.689
CreateVisuals();
EventHandler.RegisterClientEvent("PoliceDepartment_MenuSelect", OnMenuSelect);
}
private void OnMenuSelect(IPlayer player, object[] args)
{
var index = (long)args[0];
using (var dbContext = GetDbContext())
{
var user = player.GetUser(dbContext, bankAccount: true);
if (index == 0)
{
if (user.WeaponLicense)
{
player.SendMessage("Du besitzt schon einen Waffenschein.", ChatPrefix.Info);
return;
}
var account = user.BankAccount;
if (account.Balance < WEAPONLICENSE_PRICE)
{
player.SendMessage("Du hast nicht genug Geld auf der Bank (5.000$)!", ChatPrefix.Error);
return;
}
Log.LogInformation("Player {0} bought a weapon license for {1} dollars", player.Name, WEAPONLICENSE_PRICE);
account.Balance -= WEAPONLICENSE_PRICE;
player.SendMessage("Du hast den Waffenschein erfolgreich erworben.", ChatPrefix.Info);
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1).First().BankAccount.Balance += 1000;
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 3).First().BankAccount.Balance += 1000;
user.WeaponLicense = true;
dbContext.SaveChanges();
}
}
}
private void CreateVisuals()
{
Position pos = new Position(12.7499, -1105.1168, 29.797);
Api.TextLabel.CreateTextLabel("Waffenschein kaufen\n\nDrücke ~y~E~s~, um das Menü zu öffnen", pos, 20f, 1.3f, Font.ChaletLondon, Color.White);
Api.Marker.CreateMarker(MarkerType.VerticalCylinder, pos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1f, Color.White);
IColShape colShape = Api.ColShape.CreateSphere(pos, 2f);
colShape.OnEntityEnter += OnPlayerEnterPoliceDepartment;
colShape.OnEntityExit += OnPlayerExitPoliceDepartment;
}
private void OnPlayerEnterPoliceDepartment(IColShape colShape, IPlayer player)
{
if (player.IsInVehicle)
{
return;
}
player.TriggerEvent("PoliceDepartment_EnterColShape");
}
private void OnPlayerExitPoliceDepartment(IColShape colShape, IPlayer player)
{
if (player.IsInVehicle)
{
return;
}
player.TriggerEvent("PoliceDepartment_ExitColShape");
}
}
}