Files
2021-05-27 21:10:18 +02:00

29 lines
782 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class Bier : ConsumableItem
{
public override int Id => 102;
public override string Name => "Bier";
public override string Description => "Ein Kolben";
public override int Gewicht => 500;
public override string Einheit => "g";
public override int HpAmount => 10;
public override uint Object => 2240524752;
public override int Price => 50;
public override float Cooldown => 1000;
public override void Consume(Player player, User user, DatabaseContext databaseContext)
{
//nothing
}
}
}