Files
2021-05-27 21:10:18 +02:00

64 lines
2.0 KiB
C#

using System;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class ConsumableItem : UseItem
{
public abstract int HpAmount { get; }
public override int Id { get; }
public override string Name { get; }
public override string Description { get; }
public override int Gewicht { get; }
public override string Einheit { get; }
public override int Price { get; }
public abstract float Cooldown { get; }
public abstract override uint Object { get; }
public override bool RemoveWhenUsed => true;
public abstract void Consume(Player player, User user, DatabaseContext databaseContext);
public override bool Use(Player player, User user, DatabaseContext databaseContext)
{
if (user.Player == null || !user.Player.IsLoggedIn())
return false;
if (!HasCooldownElapsed(user) && Cooldown > 0)
{
DateTime time = InventoryManager.itemCooldown[user.Id];
int timeUntillNextUse = (int)(time - DateTime.Now).TotalSeconds;
user.Player.TriggerEvent("Error", $"Versuche es nach {timeUntillNextUse} Sekunden erneut.");
return false;
}
DateTime cooldown = DateTime.Now.AddMilliseconds(Cooldown);
InventoryManager.itemCooldown.Add(user.Id, cooldown);
Consume(player, user, databaseContext);
return true;
}
private bool HasCooldownElapsed(User user)
{
if (user.Player == null || !user.Player.IsLoggedIn())
return false;
if (!InventoryManager.itemCooldown.ContainsKey(user.Id))
return true;
int timeRemaining = (int)(InventoryManager.itemCooldown[user.Id] - DateTime.Now).TotalSeconds;
if (timeRemaining <= 0)
InventoryManager.itemCooldown.Remove(user.Id);
return timeRemaining <= 0;
}
}
}