Files
2021-05-27 21:09:15 +02:00

26 lines
904 B
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class DropItem : BaseItem, IDroppableItem
{
public override int Id { get; }
public override string Name { get; }
public override string Description { get; }
public override int Gewicht { get; }
public override string Einheit { get; }
public abstract uint Object { get; }
public override int Price { get; }
public void Drop(UserItem uItem, Player player, int amount)
{
player.SendNotification("Du hast ~g~" + amount + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~weggeworfen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, amount);
}
}
}