Files
2021-04-22 01:15:38 +02:00

43 lines
1.0 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Entities.Saves;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
/**
* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Managers
{
public class LoadManager : Script
{
public static void LoadLoadManager()
{
using (var dbContext = new DatabaseContext())
{
foreach (SavedBlip b in dbContext.Blips)
{
if (b.Active == true)
{
NAPI.Blip.CreateBlip((uint)b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short)b.Rotation, b.Dimension);
}
}
foreach (ServerVehicle veh in dbContext.ServerVehicles)
{
if (!veh.Active)
{
continue;
}
veh.Spawn(null);
}
}
}
}
}