Files
reallife-gamemode/Server/Managers/BusinessManager.cs
2018-11-22 22:19:34 +01:00

49 lines
1.5 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Server.Business;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace reallife_gamemode.Server.Managers
{
class BusinessManager : Script
{
private static List<BusinessBase> businesses;
public static List<BusinessBase> Businesses { get => businesses; }
public static void LoadBusinesses()
{
businesses = new List<BusinessBase>();
IEnumerable<Type> allTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => type.IsClass && !type.IsAbstract && type.IsSubclassOf(typeof(BusinessBase)));
foreach (Type item in allTypes)
{
NAPI.Util.ConsoleOutput($"Loading Business {item.Name}");
if (Activator.CreateInstance(item) is BusinessBase o)
{
if (businesses.Any(x => x.Id == o.Id))
{
throw new InvalidOperationException($"Double Business ID found: {o.Id} | {o.Name}");
}
businesses.Add(o);
o.Setup();
o.Load();
o.Update();
}
}
}
public static T GetBusiness<T>() where T : BusinessBase
{
return (T)businesses.Find(b => b.GetType() == typeof(T));
}
public static BusinessBase GetBusiness(int? id)
{
return businesses.Find(b => b.Id == id);
}
}
}