Files
reallife-gamemode/Server/Entities/Faction.cs
2018-11-01 12:41:58 +01:00

44 lines
1.3 KiB
C#

using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Entities Faction (Faction.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class Faction : IBankAccountOwner
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[StringLength(32)]
public string Name { get; set; }
public bool StateOwned { get; set; }
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
{
if (databaseContext == null)
{
using (databaseContext = new DatabaseContext())
{
return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
}
}
else
{
return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
}
}
}
}