Files
reallife-gamemode/Server/Events/Login.cs
2018-09-20 20:20:44 +02:00

76 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Login : Script
{
[RemoteEvent("OnPlayerLogin")]
public void OnPlayerLogin(Client player, string password)
{
using (var loginUser = new Model.DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
if(user == null)
{
player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
}
else
{
if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
//Log einbauen für den bösen Bub.
player.Kick();
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginFail", "Passwort inkorrekt!");
}
else
{
player.TriggerEvent("loginSuccess");
}
}
}
}
[RemoteEvent("OnPlayerRegister")]
public void OnPlayerRegister(Client player, string password)
{
using (var checkUser = new Model.DatabaseContext())
{
var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name);
if(checkedUser == null)
{
using (var registerUser = new Model.DatabaseContext())
{
var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
registerUser.Users.Add(user);
registerUser.SaveChanges();
}
player.TriggerEvent("registerSuccess");
}
else if (player.SocialClubName == checkedUser.SocialClubName)
{
player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
}
else if (checkedUser.Name == player.Name)
{
player.TriggerEvent("registerFail", "Benutzername existiert schon!");
}
}
}
}
}