Files
reallife-gamemode/Server/Inventory/GroundItem.cs
2018-12-23 20:42:17 +01:00

112 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Managers;
using System.Linq;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Model;
namespace reallife_gamemode.Server.Inventory
{
public class GroundItem : Script
{
public int ItemId { get; set; }
public int Amount { get; set; }
public Vector3 Position { get; set; }
public static List<GroundItem> GroundItems = new List<GroundItem>();
public static List<GTANetworkAPI.Object> GroundObjects = new List<GTANetworkAPI.Object>();
public static List<TextLabel> GroundTextLabels = new List<TextLabel>();
public static void AddGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
{
GroundItems.Add(grndItem);
GroundObjects.Add(grndObject);
GroundTextLabels.Add(grndTextLabel);
}
public static void PickUpGroundItem(Client player)
{
GroundItem nearest = GroundItems.FirstOrDefault(d => d.Position.DistanceTo(player.Position) <= 1.2);
if (nearest != null)
{
var invWeight = InventoryManager.GetUserInventoryWeight(player);
var itemsToAdd = 0;
GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == nearest.Position);
IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
var user = player.GetUser();
if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
{
for(var i = 1; i <= nearest.Amount; i++)
{
if(invWeight + (i * nearestItem.Gewicht) > 40000)
{
break;
}
else
{
itemsToAdd = i;
}
}
if(itemsToAdd < 1)
{
player.SendNotification("~r~Du hast keinen Platz im Inventar!", false);
}
else
{
if(existingItem != null)
{
using (var context = new DatabaseContext())
{
UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id);
existingUserItem.Amount += itemsToAdd;
context.SaveChanges();
}
}
else
{
UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
InventoryManager.AddItemToInventory(player, newItem);
}
nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + (nearest.Amount - itemsToAdd) + "~s~)";
player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + " aufgehoben.");
}
}
else
{
if (existingItem != null)
{
using (var context = new DatabaseContext())
{
UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id && i.UserId == user.Id);
existingUserItem.Amount += nearest.Amount;
context.SaveChanges();
}
}
else
{
UserItem item = new UserItem() { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
InventoryManager.AddItemToInventory(player, item);
}
RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " aufgehoben.");
}
}
}
public static void RemoveGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
{
GroundItems.Remove(grndItem);
NAPI.Entity.DeleteEntity(grndObject);
NAPI.Entity.DeleteEntity(grndTextLabel);
GroundObjects.Remove(grndObject);
GroundTextLabels.Remove(grndTextLabel);
}
}
}