660 lines
24 KiB
C#
660 lines
24 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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using System.Buffers;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Events;
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using System;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Managers
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{
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public class InteractionManager : Script
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{
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Player player, string type)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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if (!player.HasData("accept_faction_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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Player leader = NAPI.Player.GetPlayerFromName(player.GetData<string>("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext(true))
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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FactionHelper.ResetPlayer(player, own, dbContext);
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own.Faction = u.Faction;
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own.FactionLeader = false;
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own.FactionRank = dbContext
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.FactionRanks
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault();
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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switch (own.FactionId)
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{
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default:
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player.SetSharedData("blipColor", 0);
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break;
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case 8:
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player.SetSharedData("blipColor", 83);
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break;
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case 7:
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player.SetSharedData("blipColor", 52);
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break;
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case 4:
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player.SetSharedData("blipColor", 5);
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break;
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}
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.ErrorMessage(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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Player leader = NAPI.Player.GetPlayerFromName(player.GetData<string>("accept_group_invite"));
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player.ResetData("accept_group_invite");
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if (leader == null)
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{
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ChatService.ErrorMessage(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(player, "!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_EndShow")]
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public void InteractionMenuEndShow(Player client)
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{
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client.ResetData("ShowActive");
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}
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[RemoteEvent("CLIENT:InteractionMenu_Show")]
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public void InteractionMenuShow(Player player, string type, string nameOrId)
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{
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if (type != "License")
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return;
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "License")
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{
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if (!playerUser.DriverLicenseBike && !playerUser.DriverLicenseVehicle && !playerUser.FlyingLicensePlane && !playerUser.WeaponLicense)
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{
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player.SendNotification("~r~Sie besitzen keine Scheine!");
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return;
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}
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if (player.Position.DistanceTo(target.Position) > 5)
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return;
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if (target.HasData("ShowActive"))
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{
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player.SendNotification("Spieler ist beschäftigt.");
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return;
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}
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target.SetData("ShowActive", true);
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List<bool> licenses = new List<bool>();
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licenses.Add(playerUser.DriverLicenseVehicle);
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licenses.Add(playerUser.DriverLicenseBike);
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licenses.Add(playerUser.FlyingLicensePlane);
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licenses.Add(playerUser.WeaponLicense);
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target.TriggerEvent("ShowLicenses", player.Name, licenses.ToArray());
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Invite")]
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public void InteractionMenuInviteFaction(Player player, string type, string nameOrId)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser?.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.FactionId != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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}
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target.SetData("accept_faction_invite", player.Name);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + playerUser.Faction.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group != null)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist schon in einer Gruppe");
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return;
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}
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target.SetData("accept_group_invite", player.Name);
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ChatService.SendMessage(player, "!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Gruppe gesendet.");
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ChatService.SendMessage(target, "!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Gruppe \"" + playerUser.Group.Name + "\" erhalten.");
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ChatService.SendMessage(target, "!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Uninvite")]
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public void InteractionMenuInviteGroup(Player player, string type, string name)
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{
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if (type != "Fraktion" && type != "Gruppe") return;
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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User playerUser = player.GetUser();
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if (type == "Fraktion")
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{
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if (playerUser?.FactionId == null || playerUser.FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.FactionId != playerUser?.FactionId)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
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return;
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}
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if (player.Handle == target.Handle)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
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return;
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}
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if (targetUser?.FactionLeader ?? false)
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{
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ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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target.SetData("duty", false);
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target.TriggerEvent("toggleDutyMode", false);
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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target.SetSharedData("blipColor", 0);
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UpdateCharacterCloth.LoadCharacterDefaults(target);
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionId = null;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
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target.SetSharedData("blipColor", 0);
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe")
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{
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if (playerUser?.Group == null || playerUser.GroupRank < GroupRank.MANAGER)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (targetUser?.Group.Id != playerUser?.Group.Id)
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{
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht in deiner Fraktion");
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return;
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}
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if (player.Handle == target.Handle)
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{
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ChatService.ErrorMessage(player, "Du kannst dich nicht selber uninviten");
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return;
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}
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if (targetUser?.GroupRank >= GroupRank.MANAGER && playerUser?.GroupRank != GroupRank.OWNER)
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{
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ChatService.ErrorMessage(player, "Du kannst keinen Leader uninviten");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).Group = null;
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target.GetUser(dbContext).GroupRank = GroupRank.NONE;
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ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Gruppe geworfen.");
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ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Gruppe geworfen.");
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_CallService_Taxi")]
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public void CallServiceTaxi(Player player, string street, string zone)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
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{
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ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");
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return;
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}
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taxiJob.TaxiContracts.Add(new TaxiContract()
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{
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Name = player.Name,
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Position = player.Position
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});
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string msg = $"!{{02FCFF}}{player.Name} hat in der Straße {street} in {zone} ein Taxi gerufen.";
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ChatService.BroadcastJob(msg, taxiJob);
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ChatService.SendMessage(player, "!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
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}
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[RemoteEvent("CLIENT:InteractionMenu_PlayerVehicleInteraction")]
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public void PlayerVehicleInteraction(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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var user = player.GetUser(dbContext);
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var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
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if (userVehicle == null)
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{
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ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
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}
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GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(userVehicle);
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if (selection == "Finden")
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{
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player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
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}
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else if (selection == "Verkaufen")
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{
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var vehPrice = userVehicle.Price;
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var backPrice = (int)(vehPrice * 0.6);
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user.BankAccount.Balance += backPrice;
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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dbContext.UserVehicles.Remove(userVehicle);
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dbContext.SaveChanges();
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veh.Delete();
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteraction")]
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public void FactionVehicleInteraction(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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var user = player.GetUser(dbContext);
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var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
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if (factionVehicle == null)
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{
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ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
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}
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GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (selection == "Finden")
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{
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player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
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}
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else if (selection == "Verkaufen")
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{
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if (dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId.Value)).Count() <= 6)
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{
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ChatService.ErrorMessage(player, "Die Fraktion muss mindestens 6 Fahrzeuge besitzen");
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return;
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}
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if (factionVehicle.Model == VehicleHash.Policet || factionVehicle.Model == VehicleHash.Burrito3)
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{
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ChatService.ErrorMessage(player, "Der WT kann nicht verkauft werden");
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return;
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}
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var backPrice = factionVehicle.BuyPrice;
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user.Faction.BankAccount.Balance += backPrice;
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Deine Fraktion hat durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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dbContext.FactionVehicles.Remove(factionVehicle);
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dbContext.SaveChanges();
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veh.Delete();
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_LSPD_Ticket3")]
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public void InteractionMenu_LSPD_Ticket3(Player player, string jsonNameOrId, string stringAmount, string jsonReason)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse(stringAmount);
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string reason = (string)JsonConvert.DeserializeObject(jsonReason);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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string targetname = NAPI.Player.GetPlayerName(target);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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else if (target == player)
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{
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player.SendNotification("~r~Du kannst dir selbst kein Ticket geben!");
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}
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else
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{
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if (amount > 0 && amount < 10000)
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{
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player.SendNotification($"~w~Du hast ~y~{targetname} ~w~ein Ticket in Höhe von ~b~{amount}$ ~w~gestellt. Grund: ~g~{reason}~w~.");
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target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ein Ticket in Höhe von ~y~{amount}$ ~w~gestellt.", true);
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target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Strafticket im Interaktionsmenü annehmen.", true);
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target.SetData("ticket_boolean", true);
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target.SetData<int>("ticket_amount", amount);
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target.SetData<Player>("ticket_player", player);
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}
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else
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{
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player.SendNotification("~r~Du kannst nur zwischen 1$ und 10000$ angeben!");
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_LSPD_Points3")]
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public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse((string)JsonConvert.DeserializeObject(jsoAmount));
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string reason = (string)JsonConvert.DeserializeObject(jsonReason);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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string targetname = NAPI.Player.GetPlayerName(target);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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else if (target.GetUser().DriverLicenseVehicle == false && target.GetUser().DriverLicenseBike == false)
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{
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player.SendNotification("~r~Spieler hat weder Auto- noch Motorradführerschein!");
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}
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else if (target == player)
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{
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player.SendNotification("~r~Du kannst dir selbst keine Punkte setzen!");
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}
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else
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{
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if (amount > -9 && amount < 9)
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{
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using (var dbContext = new DatabaseContext())
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{
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User target2 = target.GetUser(dbContext);
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target2.Points += amount;
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dbContext.SaveChanges();
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}
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player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
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target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true);
|
|
if (target.GetUser().Points < 0)
|
|
{
|
|
using (var dbContext = new DatabaseContext())
|
|
{
|
|
User target2 = target.GetUser(dbContext);
|
|
target2.Points = 0;
|
|
dbContext.SaveChanges();
|
|
}
|
|
}
|
|
else if (target.GetUser().Points >= 8)
|
|
{
|
|
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~8/8 ~x~Strafpunkten.", true);
|
|
target.SendNotification($"~w~Dir wird ~r~Auto- ~w~und ~r~Motorradführerschein ~w~entzogen.", true);
|
|
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
|
|
{
|
|
User copUser = copPlayer.GetUser();
|
|
if (copUser.FactionId == 1 || copUser.FactionId == 3)
|
|
{
|
|
if (copUser.GetData<bool>("duty") == true)
|
|
{
|
|
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: " + targetname + " besitzt nun keinen Führerschein mehr.");
|
|
}
|
|
}
|
|
}
|
|
using (var dbContext = new DatabaseContext())
|
|
{
|
|
User target2 = target.GetUser(dbContext);
|
|
target2.Points = 0;
|
|
target2.DriverLicenseVehicle = false;
|
|
target2.DriverLicenseBike = false;
|
|
dbContext.SaveChanges();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/8 ~x~Strafpunkten.", true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player.SendNotification("~r~Du kannst nur zwischen 1 und 8 Punkte verteilen!");
|
|
}
|
|
}
|
|
}
|
|
|
|
[RemoteEvent("CLIENT:InteractionMenu_Ticket")]
|
|
public void InteractionMenuTicket(Player target, string type, int ticket_amount)
|
|
{
|
|
Player player = NAPI.Data.GetEntityData(target, "ticket_player");
|
|
string playername = NAPI.Player.GetPlayerName(player);
|
|
string targetname = NAPI.Player.GetPlayerName(target);
|
|
/*if (type != "Fraktion" && type != "Gruppe") return;
|
|
|
|
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
|
|
if (target == null || !target.IsLoggedIn())
|
|
{
|
|
ChatService.PlayerNotFound(player);
|
|
return;
|
|
}*/
|
|
|
|
//User targetUser = target.GetUser();
|
|
//User playerUser = player.GetUser();
|
|
|
|
if (type == "Angenommen")
|
|
{
|
|
target.SendNotification($"~g~Du hast das Ticket über ~b~{ticket_amount}$ ~g~angenommen und bezahlt.", true);
|
|
player.SendNotification($"~y~{targetname} ~g~hat das Ticket über ~b~{ticket_amount}$ ~g~angenommen und bezahlt.", true);
|
|
using (var dbContext = new DatabaseContext())
|
|
{
|
|
target.GetUser(dbContext).BankAccount.Balance -= ticket_amount;
|
|
if (player.GetUser().FactionId == 1)
|
|
{
|
|
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1).First().BankAccount.Balance += (int)(ticket_amount / 100 * 70);
|
|
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 3).First().BankAccount.Balance += (int)(ticket_amount / 100 * 30);
|
|
}
|
|
if (player.GetUser().FactionId == 1)
|
|
{
|
|
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 3).First().BankAccount.Balance += (int)(ticket_amount / 100 * 70);
|
|
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1).First().BankAccount.Balance += (int)(ticket_amount / 100 * 30);
|
|
}
|
|
dbContext.SaveChanges();
|
|
}
|
|
target.ResetData("ticket_boolean");
|
|
target.ResetData("ticket_amount");
|
|
target.ResetData("ticket_player");
|
|
}
|
|
else if (type == "Abgelehnt")
|
|
{
|
|
target.SendNotification($"~r~Du hast das Ticket über ~b~{ticket_amount}$ ~r~abgelehnt.", true);
|
|
player.SendNotification($"~y~{targetname} ~r~hat das Ticket über ~b~{ticket_amount}$ ~r~abgelehnt.", true);
|
|
target.ResetData("ticket_boolean");
|
|
target.ResetData("ticket_amount");
|
|
target.ResetData("ticket_player");
|
|
}
|
|
}
|
|
|
|
#endregion Eigeninteraktionen PFEILTASTE-RUNTER
|
|
|
|
#region Spielerinteraktionen PFEILTASTE-LINKS
|
|
|
|
[RemoteEvent("openTradeInventory")]
|
|
public void OpenTradeInventory(Player player, string targetPlayer)
|
|
{
|
|
InventoryManager.GetUserItems(player);
|
|
player.TriggerEvent("openTradeMenu", targetPlayer);
|
|
}
|
|
|
|
[RemoteEvent("sendTradeItemsToPartner")]
|
|
public void SendTradeItemsToPartner(Player player, string tradeItemArray, int tradePrize, string tradePartnerName)
|
|
{
|
|
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
|
Player tradePartner = PlayerService.GetPlayerByNameOrId(tradePartnerName);
|
|
InventoryManager.GetUserItems(player);
|
|
tradePartner.TriggerEvent("showTradeRequest", player.Name, tradeItems, tradePrize);
|
|
player.TriggerEvent("startTradeRequestTimer");
|
|
}
|
|
|
|
[RemoteEvent("tradeDecision")]
|
|
public void TradeDecision(Player player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
|
|
{
|
|
var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
|
|
Player tradeRequester = PlayerService.GetPlayerByNameOrId(tradeRequesterName);
|
|
if (tradeSelection == "accept")
|
|
{
|
|
if (player.GetUser().Handmoney < tradePrize)
|
|
{
|
|
tradeRequester.TriggerEvent("unlockTradeItems");
|
|
tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
|
player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
|
|
}
|
|
else
|
|
{
|
|
InventoryManager.GetUserItems(player);
|
|
tradeRequester.TriggerEvent("clearTradeItems");
|
|
player.TriggerEvent("showTradeItems", tradeItemArray);
|
|
|
|
using (var dbContext = new DatabaseContext())
|
|
{
|
|
var playerUserId = player.GetUser().Id;
|
|
var tradeRUserId = tradeRequester.GetUser().Id;
|
|
var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
|
|
var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
|
|
|
|
playerUser.Handmoney -= tradePrize;
|
|
player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", playerUser.Handmoney);
|
|
|
|
tradeRequesterUser.Handmoney += tradePrize;
|
|
tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradeRequesterUser.Handmoney);
|
|
|
|
dbContext.SaveChanges();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tradeRequester.TriggerEvent("unlockTradeItems");
|
|
}
|
|
}
|
|
|
|
#endregion Spielerinteraktionen PFEILTASTE-LINKS
|
|
}
|
|
}
|